IN A PERMANENT SAVE STATE
2013 International Mobile Game Award Nominee, Best Serious Game [San Francisco, USA]
Hand generated & digitized artwork, animation, programming, gameplay, and design.


In a Permanent Save State was a cerebral, colorful mobile game which was part identity exploration and interactive criticism of human rights topics surrounding the manufacture of mobile devices. Upon initial release, the game was censored from Appleā€™s app store. At that point, released onto the Google Play store until its expiration where it now lives through documentation and a few select devices in the world. The narrative within the game chronicles the afterlives of seven overworked laborers who lost their lives while being a part of the manufacture chain. Controls designed to be intuitive through tapping and exploration throughout seven levels of gameplay. Music courtesy of Reno Video Game Orchestra. Art, animation, and programming done individually by self through a period of 800+ hours.




RESURRECT FROM DIGITAL
Special Lumen Prize 2015 Exhibiting Project + SIVA Seminar [Shanghai, CN]
Crafted sculpture from raw materials, programming, creative construct with game engine, and projection mapping.


The work and namesake of Resurrect From Digital is a reference to the process of bringing digital, 3D objects and data into the physical realm to take on a unique form in and of itself. This projection mapped sculpture borrows from the process of 3D printing; only the 'printing' and sculpture by done by hand instead of machine. The result is a calamity where it is not sure it is a tangible, real thing or a digital being. Through the added layer of projected light-mapping, a newly born physical object is returned to the digital aesthetic in physical space. Loose references to the phoenix (Feng Huang) referencing the context of its creation and the concept.





DOORS TO THE CITY
2018 Alt.Ctrl.GDC Exhibiting Work and LKG Technical Demo [San Francisco, USA]
Art, sculpting, animation, programming, and emerging tech in collaboration with musician and likeness.


Doors to the City was a visually focused, planetary-platforming skating game which existed on monitor or as a holographic experience. Created as a audiovisual collaboration during tech demo phases for LKG holographic units based out of NYC. This is a project which is a merging of urban culture, poetry, how they mesh with virtual existence and vivid, colorful iterations of . The city-worlds of Doors to the City are imaginative interpretations of what the musician sees as his domain. Soaring throughout on a skateboard, he monologues to himself in reflection of what 'the city' means to him and where is home when everywhere is always.




TOUCH TABLE
Creative Client Driven Interactive Experience [New York City, USA]
Technical art, FX, programming, emerging media, electronics, collaboration.


A specialized multimedia client project and convention ready work demonstrating UI and UX principles infused with game engine logic, multitouch, and correlation with Arduino based widget controller. Based out of Ogilvy Innovation Lab. Separate from my solo-artist pipeline works and games, I served in this project as lead developer responsible for coding, animation, visual FX, interaction, and end user experience.




NOGGIN
Published Application from Nickelodeon Studios [New York City, USA]
Programming, content authoring, technical, collaboration.


Involvement during the period I developed with Viacom/Nickelodeon was as an interactive content author for episodes of Blues Clues & You where-in the logic for interaction between scenes was created per studio, producer, and technical design collaborating with artists, programming, and leveraging proprietary game engine.




MEMORY TAPES / LONG DISTANCE CALL
WIP Japanese Language Study Interface Driven by Music & Karaoke [Los Angeles, CA]
Programming, sound design, AI sound implementation, language conversion & transition, art, and more.


[WIP] In an-progress project in which the field tests for gathering the experience and data, between two countries (USA, JP), is at a full 100 Japanese karaoke songs while the engineering is near infancy. Memory Tapes is a project conceived as a way to address the direct question of 'can I learn Japanese solely from performing it in karaoke and use the results as a study tool?' Buffered with external study, staring at many other CRT screens with lo-fi visuals, many hours listening to vintage Japanese pop, making lifelong memories with others, and many a day spent transitioning from non-singer to singer, the answer can at this point be 'yes'. The end target result is an interactive song-to-song comparison of Japanese vocabulary and characters in context which can be read in real-time to the beat of a song leveraging emerging AI speech technology.


It is an evolution of identity exploration going far back as the 2000s. The following is the video format of a two-channel installation piece. Two different, estimated destinies of the creators future future had an animated phone call together in 2009. The former residing in Japan and the latter yet still in America by point of phone call.